Geoffrey Batchen: Lev, your impressive new book, The Language of New Media, is important for the way it goes about
trying to trace a coherent history for its subject. This, of course, can't help
but raise all sorts of provocative questions (including definitional questions
about both "language" and "new media"). The ones that
struck me have to do with the archaeology you provide for new media and with
your choice of a particular theory and history of cinema as the "key
conceptual lens" through which to look at this archaeology. New media,
however you define it, incorporates so many different aesthetics and
technologies (computing, photography, video, film, animation, graphics, sound,
software design, 3D-modelling, to name only a few), that it's hard to see why
it's so useful to privilege any one "conceptual lens." Of course this
choice does provide you with a strikingly concrete metaphor for your history,
the Z1 computing machine built by Konrad Zuse in his parents' living room in
1936, a machine that incorporated punched tape made from discarded 35mm movie
film. Given the stress you place on this moment ("the two separate
historical trajectories [media and computing] finally meet," "a son
murders his father"), I can see why you chose to replicate it on the cover
of your book.
But why couldn;t you equally argue that most of the significant conceptual
relationships that you identify with new media are already current a century
before Zuse cluttered up his parents' house with the Z1? You mention Daguerre
and his copper-based photographic plates, for example, but ignore the fact that
the inventors of the computer and of paper-based photography, Englishmen
Charles Babbage and Henry Talbot, were close friends and collaborators. Babbage
even exhibited Talbot's early photographs next to his Difference Engine in
1840, as if to suggest that they were of the same order. Babbage was, of
course, famous not only for his mathematics (as was Talbot, incidentally) but
also for his software design using punched cards and for his code-breaking
skills, a past-time he often shared with Charles Wheatstone. Wheatstone, in
turn, invented a stereoscopic system of representation, and made a photographic
stereo-portrait of Babbage, the world's first effort at a virtual 3D-modelling of
the human form. Meanwhile, another of photography's inventors, the American
painter Samuel Morse, came up with a system for an electric telegraph, building
his earliest working model in 1837. Contemporary commentators were quick to put
all this together, speaking of "a vast sounding gallery,...a vast picture
gallery, and...a universal telegraph." Strange that you don;t mention the
telegraph in your history, because it could be argued that this technology
basically involves the decomposition of images into electrical impulses that
are then sent to be recomposed somewhere else, all familiar attributes of new
media. As Morse himself claimed in 1837, "if...electricity can be made
visible...I see no reason why intelligence might not be instantaneously transmitted
by electricity to any distance."
So what's at stake in privileging cinema and 1936 as your two origin points in The
Language of New Media?
Why, in particular, return us to an "avant-garde masterpiece" of
Russian cinema, Vertov's Man with a Movie Camera from 1929, as our analytical guide?
Television had already been patented by 1924, but it only gets two brief
mentions in your book. You argue instead that "cinematic ways of seeing
the world, of structuring time, of narrating a story, of linking one experience
to the next, have become the basic means by which computer users access and
interact with all cultural data." But why go back to an already outmoded
technology (cinema) if new media has, as you argue in your last few pages, a
"radically new nature" and "new properties." In fact, isn't
it striking how many features of computer interfaces borrow, not from cinema,
but from the illustrated book? Indeed, isn't this the source of many of
cinema's narrative features too? In fact, it could be argued that the implosion
of depth and surface, the bodily interaction between image, eye and hand,, and
the strange convolusion of temporal coordinates that one experiences sitting in
front of a computer are all quite distinctive and different from the cinema
experience. I better stop here, but you're getting my drift. I'm interested in
histories, and how and why they're written, and your book is an excellent place
from which to start any debate on how one might go about composing a history
for new media.
Lev Manovich:
I think I made a mistake in the book’s introduction when
I wrote that cinema acts as the main “conceptual lens” through
which I look at new media. In fact I use as many concepts from literary theory,
art history and art theory. I also situate new media within the history of visual culture of the last
few centuries (including vernacular images, painting, graphic design,
animation) and not only the history of the moving image.
I can go on, but
I hope these examples are sufficient. All in all, if we look at new media in terms of its new
capacities for representation and its use of already existing representational
techniques (which is what I am doing in my book), cinema indeed comes out to be
more important than other arts and media – and this is why Zuse’s
film ended up on the cover. Of course, if we are to focus on the emerging possibilities of new media for
telecommunication and telepresence (which is what I plan to discuss in my next
book) – cell phones, instant messaging, chat, multi-user games, and so on
– Samuel Morse’s electric telegraph, the first television designs from the 1870s, the first fax from the turn of
the century, or another image from the history of telecommunication would
become more important.