Lev Manovich

THE LABOR OF PERCEPTION


Work or Play

Walter Benjamin's writings kept coming back to the prototypical perceptual spaces 
of modernity: the factory, the movie theater, the shopping arcade. Scrutinizing these 
new spaces, Benjamin insisted on the contiguity between the perceptual experiences 
in the workplace and outside of it: 

Whereas Poe's passers-by cast glances in all directions which still appeared to 
be aimless, today's pedestrians are obliged to do so in order to keep abreast of 
traffic signals. Thus technology has subjected the human sensorium to a 
complex kind of training. There came a day when a new and urgent need for 
stimuli was met by the film. In a film, perception in the form of shocks was 
established as a formal principle. That which determines the rhythm of 
production on a conveyer belt is the basis of the rhythm of reception in the 
film. [1] 

For Benjamin, the modern regime of perceptual labor, where the eye is constantly 
asked to process stimuli, equally manifests itself in work and leisure. The eye is 
trained to keep pace with the rhythm of industrial production at the factory and to 
navigate through the complex visual semiosphere beyond the factory gates. 
	What would be the equivalents of film and conveyer belt for the perceptual 
experience of post-modernity? The most direct equivalents are an arcade type 
computer game and a military training simulator. But now, not only the two 
experiences provide the same stimuli but they also share the same technology.
	In fact, since the early 1990s, many companies which before supplied very 
expensive simulators to the military are busy converting them into entertainment 
arcade-based systems. One of the first such systems already commercially operating 
in a number of major cities, including Chicago and Tokyo -- Battletech Center from 
Virtual World Entertainment, Inc. -- is directly modeled on SIMNET (Simulation 
Network) developed by DARPA (Defense Advanced Research Projects Agency). 
SIMNET can be thought of as the first model of cyberspace, the very first 
collaborative VR environment. SIMNET consists of a number of individual 
simulators, networked together, each containing a copy of the world database and 
the virtual representation of all other participants in the conflict such as the Kuwaiti 
theater of operations. Similarly, a Battletech Center comprises a networked 
collection of futuristic cockpit models with VR gear. For seven dollars each, seven 
players can fight each other in a simulated environment. In another example, in 
1992 Lucas Arts has teamed up with Hughes Aircraft, combining the expertise in 
computer games of the former with the expertise in building actual flight simulators 
of the latter, in a joint venture aimed at theme-park type rides. [2]
	A computer game and a flight simulator (or an actual cockpit) are only the 
most obvious examples of how contemporary visual culture is increasingly 
permeated by interactive computer graphic information displays. Their presence 
points to an essential feature of the post-industrial society in which the human, 
both at work and at play, functions as a part of human-machine systems where 
vision acts is a main interface between the human and the machine. This article 
will consider some historical aspects of this phenomenon.
	Human-machine system is defined as "an equipment system, in which at 
least one of the components is a human being who interacts with or intervenes in 
the operation of the machine components of the system from time to time." [3] In 
contrast to a manual worker of the industrial age, an operator in a human-machine 
system is primarily engaged in the observation of displays which present 
information in real time about the changing status of a system or an environment, 
real or virtual: a radar screen tracking a surrounding space; a computer screen 
updating the prices of stocks; a video screen of a computer game presenting an 
imaginary battlefield; a control panel of an automobile showing its speed, etc. [4]  
From time to time, some information causes an operator to make a decision and to 
intervene in the system's operation: tell the computer to track an enemy bomber 
noticed on the radar screen; buy or sell a stock; press a joystick; change gears. In some 
situations these interventions may be required every second (a pilot engaged with 
an enemy, a computer game player, a financial analysis monitoring stock prices), 
while in others they are needed very rarely (a technician monitoring an automated 
plant, power station, a nuclear reactor; a radar operator monitoring a radar screen, 
waiting for potential enemy planes). 
	The first kind of situation can be seen as a direct continuation of the 
experience described by Benjamin. In the quoted passage Benjamin characterized 
modern experience as a constant periodic rhythm of perceptual shocks; the 
experience shared by an assembly line worker, by a pedestrian, and by a film viewer. 
This experience is also characteristic of the cybernetic workplace: the constant 
overwhelming amount of information; the constant cascade of cognitive shocks 
which require immediate interventions (a pilot engaged with an enemy, a player of 
a computer game). [5] The second kind of situation, however, points to another 
work experience, new to post-industrial society: work as waiting for something to 
happen. A radar operator waiting for a tiny dot to appear on the screen; a technician 
monitoring an automated plant, power station, or nuclear reactor, knowing that a 
software bug will eventually manifest itself, making a pointer on one of numerous 
dials shoot into the red...


From Taylorism to Cognitive Science

Industrial society was characterized by the centrality of the concepts of manual labor, 
production of goods, and fatigue. Between 1940 and 1960, these were gradually 
replaced by new concepts of cognitive labor, information processing, and noise. 
Taylorism, Gilberts' motion studies, and behaviorism gave way to engineering 
psychology, "human information processing," and cognitive science.  In short, with 
the transformation of industrial society into post-industrial society, the disciplines 
of the efficiency of the body were replaced by the disciplines concerned with the 
efficiency of the new instrument of labor -- the mind. 

In _The Human Motor: Energy, Fatigue and the Origins of Modernity_ Anson 
Rabinbach demonstrated how the scientific ideas of thermodynamics, formulated in 
the middle of the nineteenth century, became central for the conception of work in 
modernity. Helmholtz, who discovered the law of the conservation of energy, 
promoted this law as the universal principle which equally applies to nature, 
machines, and humans. Helmholtz "portrayed the movements of the planets, the 
forces of nature, the productive force of machines, and of course, human labor 
power as examples of the principle of conservation of energy." [6] All work was 
understood as the expenditure of energy, with a crucial consequence of redefining 
human labor as labor power, the expenditure of the energy of a body. Thus a worker 
was redefined as a "human motor." This, in turn, lead to the emergence, towards 
the end of the century, of the movement which Rabinbach calls the European 
science of work, "the search for the precise laws of muscles, nerves, and the efficient 
expenditure of energy centered on the physiology of labor." [7] In manual labor, the 
energy stored in the body where it was accumulated through the intake of food, 
sleep, and rest is transferred into muscular force -- hammerer striking a blow, filer 
filing a machine part, and so on. Therefore, psychologists, physiologists and 
industrial experts searched for methods to maximize both the accumulation of a 
worker's energy (through proper nutrition, shorter working hours, appropriate 
breaks) and its expenditure in labor. Just as an engineer designing an engine was 
concerned with the most efficient transfer of fuel energy into movement, European 
work experts aimed to maximize worker efficiency and to eliminate possible waste. 
Central to the quest for the efficiency of the human motor was the struggle against 
fatigue, understood as the equivalent of entropy. "As entropy revealed the loss of 
energy involved in any transfer of force, so fatigue revealed the loss of energy in the 
conservation of Kraft to socially useful production. As energy was the 
transcendental, 'objective' force in nature, fatigue became the objective nemesis of a 
society founded on labor power." [8]
	The European science of work may appear to be very similar to the American 
scientific management movement pioneered by Frederick Winslow Taylor, a 
former engineer turned management consultant. As a part of his program, Taylor 
aimed to minimize and standardize the time required by a worker to perform each 
operation. He employed the method of time studies whereby the best workers were 
timed and the results became the norm to be followed by the rest. [9] Later, Frank 
and Lilian Gilberts (he -- an engineer, she -- a psychologist) popularized another 
method of motion study. [10] They argued that maximizing worker productivity is 
best achieved by the elimination of unnecessary movements and making the 
necessary more efficient. Although both time and motion studies and the European 
science of work were concerned with the efficiency of manual work, there was a 
fundamental difference between the two approaches. [11] Taylorism aimed for 
maximum productivity, and had no concern for the exhaustion and deterioration of 
the human motor. In contrast, European scientists aimed for optimum productivity, 
and therefore were concerned not only with the rationalization of the workplace, 
but also with the workers' health, nutrition, safety, and the optimal length of a 
workday. In short, Taylorism had no reservations about replacing one exhausted 
human motor with another -- the philosophy which in the U.S. seems to go hand in 
hand with the emerging ethics of the consumer society and with immigration 
policies which assured the constant supply of a cheap labor force. Europeans, on the 
other hand, were committed to caring for and servicing the human motor. The two 
paradigms converged after World War I, when European industrialists partly 
adopted the more brutal, but ultimately more effective Taylorist methods, while 
U.S. managment experts became more sensitive to workers' physiology and 
psychology.   
 	Taylorism reduced the worker's body to a mechanical machine and had no 
concern for her or his mind. Indeed, as Marta Braun points out, Taylorism aimed to 
systematically rob the worker of any degree of independence or even understanding 
of the overall work process by "separating responsibility for the execution of work 
from its planning or conception." [12] This disdain for the mind was shared by 
behaviorism, which matured at the same time as the European science of work and 
Taylorism, and which equally well characterizes the imaginary of hard-edged social 
engineering of the first half of the twentieth century. In 1913, J.B. Watson, the 
founder of behaviorism, explicitly defined it as the science of social control: 
"Psychology as the behaviorist views it is a purely objective experimental branch of 
natural science. Its theoretical goal is the prediction and control of behavior." [13] 
Behaviorism approached the human subject as an input-output system of stimulus 
and response to be controlled through conditioning. Concerned with controlling the 
body, it almost completely suppressed any studies of perceptual or mental processes 
between 1920 and 1950 in the U.S. It was a psychology well suited for controlling the 
subject already reduced to the brainless human motor. 
	In the 1950s cognitive psychology begins to displace then dominant 
behaviorism. Since then, what comes under scrutiny of psychologists are mental 
functions: perception, attention, text comprehension, memory, and problem 
solving. 
	I read this is as one of the most important signs of the shift from industrial to 
post-industrial society. The point is not whether corporeal labor was indeed 
universally displaced by mental labor: this is different from country to country, from 
industry to industry. What is important is that the obsession with the 
rationalization of corporeal work (Taylorism, European science of work, 
psychotechnics) disappeared, displaced by new obsession with the rationalization of 
the mind (cognitive psychology, artificial intelligence, cognitive engineering). 
Regardless of the percentage of the work force that still may be engaged in manual 
labor, society is no longer concerned with spending more intellectual resources to 
perfect workers' movements. 
	What Taylor's scientific management was for the age of industrialization, 
cognitive sciences became for the age of automation. In the 1940s, Herbert Simon 
worked on theories of management, the field of research originated by Taylor. 
Having recognized the increasing importance of mental skills in the corporate 
workplace, Simon became one of the pioneers of cognitive science with his work on 
automatic reasoning by computer. In 1964 he wrote that "the bulk of productive 
wealth consists of programs...stored in human minds." [14] Another pioneer of 
cognitive science was Jerome Bruner. Reflecting back on his work in the 1950s, he 
noted in 1983: "It seems plain to me now that the 'cognitive revolution'...was a 
response to the technological demands of the 'post-industrial revolution.' You 
cannot properly conceive of managing a complex world of information without a 
workable concept of mind." [15]
	The replacement of manual work by cognitive work is directly related to 
automation. Already in 1961, in an influential study of automation in French 
industry, Pierre Naville and his fellow sociologists had described the transition from 
the "work of the laborer to the work of communication," work which became 
primarily "cognitive or semiotic." [16] In his summary of this study Rabinbach 
writes, "The appearance of the cerebral worker whose material and product is 
'information' is emblematic of the vast distance traversed between the worker who 
surveys complex technologies of communication and the 'man-beef' of Taylor." [17] 
	It is important to note that automation does not lead to the replacement of 
human by machine. Rather, the worker's role becomes one of monitoring and 
regulation: watching displays, analyzing incoming information, making decisions, 
and operating controls. And it is the corresponding human functions of perception, 
attention, memory, and problem solving which become the subject of research by 
new cognitive sciences.  
	The rise of cognitive sciences is one aspect of the larger shift from industrial 
to post-industrial society and the corresponding new image of work and play: visual 
and mental processing of information rather than corporeal activity. A 
complimentary development is the emergence, during World War II, of the new 
discipline of applied experimental psychology, or, as it was also called, "human 
engineering." 
	

Human Engineering

The gradual expansion of the practical applications of experimental psychology 
provides a precise map of the new occupations and new conditions of modern 
experience which call for perceptual skills. During World War I, England, Germany, 
and France utilized experimental psychologists to design and administer tests for 
aviation pilots, aeronautical, and airplane observers, hydrophone operators, and 
submarine "listeners-in." [18] During peacetime, a number of psychologists 
published papers on the readability of written text and of highway signs and on the 
visibility of lights at sea. [19] However, in the industrial world which conceived of 
the worker as a human motor and was largely concerned with the productivity of 
manual rather than perceptual labor, these studies were an exception rather than 
the mainstream rule. 
	It was World War II which finally put to use the expertise of experimental 
psychologists. Why did this happen? The first textbook on applied experimental 
psychology (1949) opens by describing the recent origins of the field:

For years experimental psychologists have worked diligently in academic 
laboratories studying man's capacities to perceive, to work, and to learn. Only 
very slowly, however, have the facts and methods which they have 
assembled been put to use in everyday life. A particularly glaring gap in 
modern technology, both industrial and military, is the lack of human 
engineering -- engineering of machines for human use and engineering of 
human tasks for operating machines. Motion-and-time engineers have been 
at work on many of these problems, but the experimental psychologist is also 
needed for his fundamental knowledge of human capacities and his methods 
of measuring human performance.
	The recent war put the spotlight on this gap. The war needed, and 
produced, many complex machines, and it taxed the resources of both the 
designer and operator in making them practical for human use. The war also 
brought together psychologists, physiologists, physicists, design engineers, and 
motion-and-time engineers to solve some of these problems. Though much 
of their work began too late to do any real good, it has continued on a rather 
large scale into the piece.
	Today, there are many groups busy with research on man-machine 
problems. They use different names to describe the work in its various 
aspects: biotechnology, biomechanics, psychoacoustics, human engineering, 
and systems research. Other names may be appropriate and may appear in the 
future. In casting about for a title for this book, we tried to select one that 
would describe the subject matter without the restrictive connotations 
attaching to some of the names mentioned above. Applied Experimental 
Psychology seems best to fill these requirements, because the traditional data 
and subject of experimental psychology are fundamental to this field. [20]

Already before the war, experimental psychologists assisted in selecting military 
personnel for such jobs as pilot or airplane observer by administering special 
aptitude tests. During the war, a much greater number of pilots, radar operators and 
other similar personnel became needed. The emphasis was shifted, therefore, from 
selecting personnel with particularly good perceptual and motor skills to designing 
the equipment (controls, radar screens, dials, warning lights) to match the sensory 
capacities of an average person. [21] And it was the field of experimental psychology 
that possessed the knowledge about the sensory capacities of an average, statistical 
person: how visibility and acuity vary between day and night; how the ability to 
distinguish colors and brightness vary with illumination or distance; what the 
smallest amount of light is which can be reliably noticed; and so on. [23] All this data 
was now utilized for designing better displays and controls of the first modern 
human-machine systems such as high-speed aircrafts or radar installations.   
	The development of these new human-machine systems during the war 
pushed human perceptual and mental performance to the limit and this was the 
second reason why experimental psychologists were called in. The performance of a 
human-machine system was limited by human information capacity to process 
information. In the words of the authors of _Applied Experimental Psychology_, 

We can make a machine that will do almost anything, given enough time 
and enough engineers.  But man has limits to his developments, at least as 
far as we can see it. When we think how much a single radar can do in a 
small fraction of a second, and then realize by comparison that even the 
simplest form of reaction for a human being requires about a fifth of a second, 
we realize what we are up against... The full potential of radar, for example, 
lagged far behind physical developments because human operators could not 
master the complex operation of this machine system. We had to worry about 
such things as a new kind of visual signal -- very small and not very bright. 
[24]  

Considering that the authors described the work of time-and-motion engineers as 
directly leading to applied experimental psychology, this rhetoric can be expected. 
Taylor was impatient with the limitations of the body; now there was a similar 
impatience with the limitations of human information processing. With Taylor, it 
was the question of the speed of muscular movements; now, it became the question 
of reaction time: the minimum time in milliseconds required for an operator to 
detect a signal, to identify it, to press a control. 
	In order to measure normal human sensory capacities, experimental 
psychologists have always put subjects in, so to speak, boundary conditions. They 
measured sensory thresholds, such as the least amount of light which can be 
detected. They also measured just noticeable differences (j.n.d.), the smallest 
difference between two stimuli which can be detected. Finally, they measured 
reaction times, the measure which became the main tool to deduce the time taken 
by different mental processes. In order to measure these characteristics, a number of 
standard experiments were designed, and they remained largely unchanged from 
the times of Weber, Fechner, and Wundt. In a detection experiment, the task of an 
observer is to detect the presence of barely visible stimuli, for instance a tiny light 
briefly flashed in the dark (did I see something?). In an identification experiment, 
the task is to identify which of possible stimuli was presented, for instance which of 
two colors (which one did I see?). In a recognition experiment, the task is to not only 
detect something, but to recognize what it is, for instance: what was the shape that 
briefly appeared (what did I see?)
	During World War II, the radar operator, the anti-aircraft gunner, the aircraft 
pilot found themselves in the same situations in which nineteenth century 
psychologists put their experimental subjects. The setups of psychophysical 
experiments became, in all details, the conditions of military work; the tasks devised 
by psychologists to study human vision became the actual tasks faced by the 
operators of human-machine systems. Like the subject of a detection experiment, a 
radar operator scans the radar screen for a barely noticeable dot of light. [25] Like the 
subject of an identification experiment, he has to try to guess whether this dot is the 
same or different from another dot which from his previous experience he knows 
to correspond to a friendly airplane. An anti-aircraft gunner is subjected to a 
recognition experiment, trying to identify a plane by its shape. And all of them, 
especially the pilot, are engaged in a sort of reaction time experiment.
	Thus, nineteenth century psychophysical setups became the military, and 
soon, civilian workplaces of post-industrial society; from there, they traveled back 
into laboratories, leading to such close interrelations between basic research in 
experimental psychology and its practical applications that they were no longer 
separable. For example, a 1947 article in American Psychologist describes the work of 
Naval Research Laboratory as following these three directions: "the design of gun 
fire control and missile control instruments from the point of view of ease and 
efficiency of operation; the design and evaluation of synthetic gunnery and missile 
control trainers; and basic psychological research." But what is meant here by "basic 
research"? We read that "at present, all basic research studies are aimed at the eye-
hand coordination problem involved in target tracking." "Target tracking" is just 
one example of a military task which traveled into a psychological laboratory, and 
gradually become a standard psychophysical experiment. [26] 

The terms "applied experimental psychology," "human engineering" and "man-
machine engineering" were replaced by another term standard today -- "human 
factors." The radar operator who in the 1940s and 1950s was the prototypical example 
of a human-machine system, was replaced by the 1980s by a new prototypical figure, 
the computer user. Thus, references to "human-machine systems" became 
references to "human-computer systems." The same amount of intellectual energy 
and research which in the middle of the century went into theorizing the 
performance of a radar operator and adapting him and radar display to each other, 
today goes into the work on computer interfaces. In retrospect then, we should 
recognize the radar operator as the central figure standing at the origins of post-
industrial society, the figure which put directly into motion the new disciplines of 
the efficiency of the mind: engineering psychology, human information processing, 
and cognitive science. 
	If radar screen of the 1940s was the first modern visual human-machine 
interface, VR gear is the most recent. While VR is commonly associated with the 
notions of escape from reality, unrestricted play and fantasy, in fact it is yet another 
development in the history of "human engineering." As an example, consider a 
popular photograph from the late 1980s which showcased virtual reality interface 
designed at NASA/Ames Human Factors Research Center. [27] The gear was 
constructed by human factors specialists, the direct descendants of the "human 
engineers" of the 1940s. The specialists utilised all the knowledge accumulated by 
psychology about the human vision in order to employ most efficiently.
	In the photograph we see the last leftover from the age of manual labor -- an 
arm in a DataGlove. It will soon disappear since through gaze tracking the operator 
can control the system by merely looking at different points in virtual space.  
Perceptual labor became the foundation of both work and play.	


NOTES

1. Walter Benjamin, "On Some Motives in Baudelaire," in Illuminations, ed. 
Hannah Arendt (New York: Schochen Books, 1969), 175.
2. On the connection between SIMNET and Battletech Centers, see 
 Tony Reveaux, "Virtual Reality Gets 
Real," New Media (January 1993): 36-41. On VR entertainment systems in the 
context of location-based entertainment -- arcades and theme parks -- see 
Richard Cook, "Serious Entertainment," Computer Graphics World (May 
1992): 40-48.
3. Alphonse Chapanis, Man-Machine Engineering (Bemont, CA: Wadsworth 
Publishing Company, Inc., 1965), 16. 
4. A 1965 textbook on human-machine systems calls an automobile "a first 
rate example of a true man-machine system...a highly complex system in 
which the operator plays a commanding role or actively intervenes in the 
system from time to time." Chapanis, Man-Machine Engineering, 16. 
5. Now, however, these shocks arrive exclusively through the visual channel 
(dials, computer screen, head-mounted display). Thus of the roles mentioned 
by Benjamin, it is the film viewer rather than the assembly line worker who 
directly anticipates the experience of an operator in this type of human-
machine situation.
6. Anson Rabinbach, The Human Motor: Energy, Fatigue, and the Origins of 
Modernity (Basic Books, Inc., 1990), 3. 
7. Ibid., 10.
8. Ibid., 68.
9. Frederick Winslow Taylor, The Principles of Scientific Managment (New 
York, 1967).
10. William R. Spriegel and Clark E. Myers, eds., The Writings of the Gilbreths 
(Homewood, IL., 1953).    
11. Rabinbach, The Human Motor, 117, 277.
12. Marta Braun, Picturing Time: the Work of Etienne-Jules Marey (1830-1904) 
(Chicago: The University of Chicago Press, 1992), 337. 
13. Qtd. in Eliot Hearst, "One Hundred Years: Themes and Perspectives," in 
The First Century of Experimental Psychology, ed. Eliot Hearst (Hillsdale, NJ: 
Lawrence Erlbaum Associates, Publishers, 1979), 27.
14. Qtd. in Douglas Noble, "Mental Materiel: The Militarization of Learning 
and Intelligence in U.S. Education," in Cyborg Worlds: the Military 
Information Society, ed. Les Levidov and Kevin Robins (London: Free 
Association Books, 1989), 34.
15. Qtd. in ibid., 34-35.
16. Qtd. in Rabinbach, The Human Motor, 298.
17. Ibid., 298.
18. Morris Viteles, Industrial Psychology (New York: W.W. Norton & 
Company, Inc., 1932), 43.
19. Paul Fitts, "Engineering Psychology and Equipment Design," in Handbook 
of Experimental Psychology, ed. S.S. Stevens (New York and London: John 
Wiley & Sons, Inc., 1951), 1287-1340.
20. Alphonse Chapanis, Wendell R. Garner, and Clifford T. Morgan, Applied 
Experimental Psychology (New York: John Wiley & Sons, Inc., 1949), v.
  Ibid., 8.
21. William Estes, "Experimental Psychology: an Overview," in The First 
Century of Experimental Psychology, ed. Eliot Hearst (Hillsdale, NJ: Lawrence 
Erlbaum Associates, Publishers, 1979), 630.
22. Chapanis, Applied Experimental Psychology, 7-8.  
23. As Paul Fitts notes in his 1951 overview of engineering psychology, "radar 
operators are often forced to search for weak signals at near-threshold levels." 
Fitts, "Engineering Psychology and Equipment Design," 1290.
24. Franklin Taylor, "Psychology at the Naval Research Laboratory," American 
Psychologist 2, no. 3 (1947): 87, 91. 
25. On NASA/Ames virtual reality research in the 1980s, see Scott S. Fisher, 
"Virtual Interface Environments," in The Art of Human-Computer Interface 
Design, ed. Brenda Laurel (Reading, Mass.: Addison-Wesley Publishing 
Company, 1990): 423-438.