Archive for the 'notes' Category

Style Space: How to compare image sets and follow their evolution (part 2)

Tuesday, August 16th, 2011

Lev Manovich. Style Space: How to compare image sets and follow their evolution (part 2).

(part 1 is here)

[august 4-14, 2011]

selected points (see complete text for details)

Many social and natural processes follow a familiar Bell curve (normal
distribution). What are the shapes of distributions of large cultural
data sets? Because humanists only recently started to work
with big data sets, it is too early to make any generalizations. However,
it would not be surprising if the distributions of features of
very large cultural sets do follow the Bell curve pattern:
a dense cluster containing most of the data, gradually falling off to the side,
and a large very sparse area.

If we want to visually compare two or more image sets to each other in
relation to two visual properties, we can project them into a 2D space
defined by these visual properties as we did with Piet Mondrian’s and
Mark Rothko’s paintings in part 1. Using min and max values of the measured
properties of all images in out sets combined as the boundaries of the
visualization will allow us to use the visualization area most
efficiently. However, if we want to understand the footprint of each image set in
relation to the absolute mix and max - i.e. lowest and highest
possible values of visual features of all possible images - we need to
map our images differently.

A related idea is to render parts of an image set over the background showing
the complete set. This allows us to see the footprint of the these parts
in relation to the larger footprint of all images. For example, we can compare
pages of two manga titles from our complete set
of 883 titles comprising 1,074,790 pages.

how do you a call a person who is interacting with digital media ?

Monday, July 18th, 2011

New media theory and software studies needs basic terms.

For example, how do we call a person who is interacting with digital media?
User? No good.. “interactor”?

In 20rh century cultural theory dealt with viewers, readers, listeners, participants. In 21st century we don’t know who to call people we study. (game studies have “players” so at least they have this figured out

Thinking more about it, I realized that we can’t have a single good term to describe what we do with digital media for a reason.

In the 1960s-1970s digital media pioneers like Alan Kay systematically simulated most existing mediums in a computer. Computers, and various computing devices which followed (such as “smart” phones)came to support reading, viewing, participating, playing, remixing, collaborating.. and also many new functions.

This is why 20th century term s- reader, viewer, participant, publisher, player, user - all apply.

This multiplicity of media experiences is one of the defining characteristics of digital media - or, as Alan Kay called it, “the computer metamedium.”

Image analysis and visualization techniques for digital humanities | course at UCSD, spring 2011

Thursday, March 31st, 2011

course syllabus

digital humanities++ | syllabus for Lev Manovich ’s spring 2011 course at UCSD

Monday, March 28th, 2011

digital humanities++ | syllabus

ICAM 150 / VIS 159: History of Art and Technology

Thursday, January 6th, 2011

class web pages (1.6.2011)

rendering theory articles

Thursday, October 28th, 2010

People talk about “writing an article” or “working on the article.” (I hate the latter expression - why is playing with ideas is referred to “work”?)

I am now using “rendering articles” instead. The analogy works well.
Just as with 3D modeling, it can take a while to create the objects (ideas) and position them in a scene correctly (structure of a paper). But once this is done, the rest is just rendering. To make a wireframe (a summary of the ideas) is quick. But to develop these ideas in such a way that a reader can get them, add examples, refine the language etc can take a long time.

FYI, when they were making the latest Toy Story 3, it took 7 hours to render one frame. And this is for a rather cartoonish world. Even though they used a render farm.

Here are my “rendering specs”:
coming up and refining the basic ideas: 10 to 2 years.
Writing first draft (5,000 article): 3 days.
Revising and refining: a few weeks (a number of rendering passes with time breaks in between).

artistic information visualization: 5 cultural functions

Friday, August 8th, 2008

Observing the range of info vis work done by information designers, media designers, artists, computer and information scientists shows that today these projects can perform a number of distinct cultural functions:

1. utilitarian;

2. new visual/spatial/temporal sonic forms driven by data - new chapter in the history of abstraction;

3. a parallel with other modern art forms and traditions: info vis as a statement about its subject (in this case, a set of data) made via various visual resources: using color, texture, composition, choice of visualization metaphor, type, labels, etc.

4. Yet another new subject for contemporary art (following all new subjects already explored in 20th century) - appropriate for our “data society.”

5. Creation of a new autonomous artistic world where data acts as (one of) inputs. 

Alex Dragulescu, spam architecture

spam architecture

How to Track Global Digital Culture

Sunday, April 20th, 2008



22 April, 2008

3.00 - 5.00 pm

location: London School of Economics, Studio Ciborra


22 April, 2008

7:15pm - 8:45pm

location: Royal College of Art, Lecture Theatre One


24 April, 2008

5:00 - 7:00 pm

location: Goldsmiths College, Ian Gulland Lecture Theatre





all 3 lectures explore the same topic:



Scale Effects, or How to Track Global Digital Culture

The exponential growth of a number of both non-professional and professional media producers over the last decade has created a fundamentally new cultural situation. Hundreds of millions of people are routinely created and sharing cultural content (blogs, photos, videos, online comments and discussions, etc.). As the number of mobile phones is projected to grow during 2008 from 2.2 bil to 3 bil during 2008, this number is only going to increase.

At the same time, the rapid growth of professional educational and cultural institutions in many newly globalized countries along with the instant availability of cultural news over the web has also dramatically increased the number of “culture professionals” who participate in global cultural production and discussions. Hundreds of thousands of students, artists, designers have now access to the same ideas, information and tools. It is no longer possible to talk about centers and provinces. In fact, the students, culture professionals, and governments in newly globalized countries are often more ready to embrace latest ideas than their equivalents in “old centers” of world culture.

If you want to see this in action, visit the following web sites and note the range of countries from which the authors come from:

student projects on www.archinect.com/gallery/;

design portfolios at coroflot.com;

motion graphics at xplsv.tv;

etc.

Before, cultural theorists and historians could generate theories and histories based on small data sets (for instance, “classical Hollywood cinema,” “Italian Renaissance,” etc.) But how can we track “global digital culture” (or cultures), with its billions of cultural objects, and hundreds of millions of contributors? Before you could write about culture by following what was going on in a small number of world capitals and schools. But how can we follow the developments in tens of thousands of cities and educational institutions?

Impossible as this may sound, this actually can be done…

From a flat world to an inverted world - part 1

Wednesday, March 26th, 2008

map_SAS_smal.JPG
world map from SAS in-flight magazine, Fall 2007

If you were to ask in 2000, in what cities did I get most intelligent and challenging questions after a lecture, my answer would be London and Berlin. This was to be expected. But then things started to change - rather quickly. The intellectual pyramid of the world started to get flat. If were to ask me again the same question in 2004, my answer would be Hong Kong. I was there for 2 weeks in September of 2004 giving a number of my lectures, and the questions i got after every lecture were simply amazing. I had a feeling that people understood my ideas better than I understood them myself, and every question would send into a delightful terror. Terror - because I did not how to answer them. Delightful - because I was seeing in action how globalization and internet has shifted the relationship between a handful of old modern centers of cultural power and every other place.

Equally strong were questions I got after my lecture done via teleconferencing in Columbia in November 2004.

Today is March 26, 2008. I am Mexico City for a Computer Art Congress 2008. I just got back to my hotel after a full conference day and a two hour car drive back (well, Mexico is the largest megacity at the moment, so this part was not unexpected) with two undergraduate students. They study at a new program in digital art and animation at Tecnológico de Monterrey Campus Estado de México. During the long car ride I had one of the best intellectual conversations of my life. Of course, students did not know everything - but they intuitively understood what were the key cultural issues facing digital culture today. When I would explain things, they understood me before I would finish a sentence.

mexico_city_4.jpg
Fernando, a media artist and curator from Mexico City showing his works on his iPhone

Compare this to my reception during lectures in London and New York last year where the audiences at some of the most well-known educational institutions (which I would not name) had real difficulty understanding what my talks were about (and consequently, none of the questions really got into the meat of my talk).London was particularly shocking: almost every question from faculty members involved Walter Benjamin. Why did not I quote or referred to Benjamin? I replied that while I have lots of admiration for Benjamin’s work, I don’t think he can help us to understand the some of the particular details of cultural changes now: such as the relationship between the interface of After Effects software and visual aesthetics of moving images created with its help. Although I don’t remember the literal text of the comment which followed, it was along the following lines: maybe I should dig deeper into Benjamin because somewhere he certainly says something which will help us address such current topics…

“community,” “city,” and other problematic concepts

Sunday, March 23rd, 2008

Last week I was showing some visitors around downtown San Diego. In part, it was like walking through a Excel spreadsheet created by developers. Everything was programmed according to some formulas, and the transparency of this programming was so clear that you felt embarassed. But at the same time, once you felt the downtown core, were in the hard-to-define / not clear how to call them / spread out / horizontal / spaces of a Southern California city. Decades of development and re-development, corruption, greed, massive waves of immigration, and changing ideas about what “city” should be have resulted in something which is the opposite of Sim City and more close to the spaces of Grand Theft Auto (original version - before graphics board and CPUs become faster and more details and people were added): flat polygons of car parks, empty lots, industrial buildings; buildings from different decades co-existing next to each other in a kind of ambient collage; ocassional people and cars traversing these polygon spaces. Everything is lighted by the single light source of the sun, and the color of shadows is the same as everything else.

The following week I am in a in car in a Mexico City which, as I learned from Wikipedia article, is classified as “Beta World City.” The only easily readable surfaces in the city are large advertising billboard which are trying to crowd the sky.

IMG_4725.jpg

The rest is similar to San Diego but even harder to read. Even more layers have been piled on top of each other. Actually, the metaphor of layers is not good, since in most cities today different “layers” are not on top of each, like in Photoshop, but rather next to each other.

mexico_city1.jpg

Like most cities in the world today - with the exception of a small number of “global cities” in the “old developed” world - most of Mexico City is not beautiful, or coherent, or soothing. It is a computer game which crashed many times. And just like in a game, your default feeling is that disorientation. And the live map on my iPhone only makes it worse since its one dimensionality foregrounds the real “live” messiness and complexity of the spaces around me.

mexico_city2.jpg

Before you object that I can’t read what I see because I am a tourist, and therefore this is expected, consider this. Can 20 million people living in Mexico City read every one of its 250 “colonias” (neighborhoods)? Especially considering that a large proportion of these people just recently moved here from the country side. But we don’t have to always use megacities for examples. I live in San Diego and, as other 100,000 people who moved here between 2000 and 2006, I don’t really know where I live. I use the city as a set of bookmarks - but I don’t understand its larger “web.”




Everybody these says seems to be interested in “city,” “”community,” and “public.” As I am writing this, there must be a dozen of symposiums on these topics taking place at universities and cultural centers around the world right at this moment. Many millions of dollars are awarded yearly by various foundations for projects which proudly feature these terms in their proposals.
But are these terms useful at all anymore? Or do they prevent us from looking fresh at what is around us and registering the complexity of our build environments and social life?



In the last couple of decades, only a handful of thinkers have tried to come up with new terms such as “non-place,” (Marc Auge), “junkspace” (Rem Koolhaas), “third space” and a few others.

The popularity of these terms shows how hungry people are for new categories. And yet if you walk/drive through any large city (sorry for using this problematic term again), you are immediately confronted with dozens of spatial situations for which new terms do exist yet.



And if we go outside of the realms of academic theory and art discourse? I suspect that there are some places where at least some of needed concepts have already been worked out. Clearly, the most important (in terms of the effects of his work) architect of our times - Jon Jorde - knows a lot about build environments, theming, and space branding. (According to the film web site, “nearly 800 million people visit Jerde-designed places every year.”)


We may also look at modern art and cinema for descriptions of particular spatial situations which are not captured by generic terms such as “city,” “block,” “neighboorhood,” “infill,” urban core,” and “exurb.” Think of painting by Balthus and Edward Hopper, films by Michelangelo Antonioni (”Red Dessert”) and Kar Wai Wong (”Chung King Express”), and so on.


However, I am not sure that artists can keep up anymore with the rapid changes in our build spaces, or with their scale. I can’t think of any artworks in any media which have effectively captured and analyzed the verticality of Japanese cities, the three-dimensional spatially of Hong Kong, the particular juxtapositions of Los Angeles or Shanghai. Artists build comprehensive iconographies for the nineteenth century cities of Paris, New Your, or Moscow, but they seem to give in front of the new spatial phenomena of the last decades.



As a result, we live our lives in spaces which we can’t name and can’t read. All we can do is use them - jumping from one saved bookmark to another. And, like on the internet, the larger proportions of our spaces renames outside of our “intellectual search engines” - conceptually un-indexed and unnamed.

mexico_city_panorama.jpg