Your answer to each question should be no longer than 4 sentences. Longer answers will not be counted. 1.Name and briefly explain 3 new visual communication techniques developed by modern artists as they are used in Man Ray's film "Emak-Bakia" (1926). 2.Both "Emak-Bakia" and "Playtime" use motion as a way to make statements about the contemporary society. Give one example of how motion is used diffirently in these two films and explain what the artist is trying to communicate to us about his society in each case. 4.Why is Google's new campus can be considered an example of info-aesthetics? 5. Explain why the films "ITSU" by Plaid can be considered a good example of "media remixability" (as discussed in the chapter on After Effects). 6. How does After Effects interface make possible media remixability? 7. Explan in your own words Kay and Goldberg' concept of computer as a "metamedium." 8. What are some of the effects of industrial revolution on social life? 9. How do Bauhaus building in Dessau by Walter Gropius (1925) and Pompidou Center in Paris (1977) by Renzo Piano and Richard Rogers Pompidou (1977) reflect diffirent ideas about technology held by these arhitects and other artists in these two historical periods? Compare the ideas of one of these architects (i.e. Gropius or Piano and Rogers) to Rem Koolhaus ideas about Lagos (2005). ---------------------------------------------------- Write short essays (maximum 3 blue book pages) on each question below. A. Using projects (important films, buildings, etc.) presented and discussed IN LABS as examples, explain some of the diffirence in how the artists used technology in the earlier decades of the twentieth century (1900-1930) versus later decades (1960s-). Discuss at least THREE particular projects in your essay. B. Introduction to Info-aesthetics states that "In information society the design of forms becomes intricately linked with the design of interfaces." Using the projects discussed in lectures, lab sessions, and/or readings, disuss THREE diffirent examples of how the presence of interfaces affects the kind of forms being designed today. (Note: interfaces in this case refer both to interactive - such as screen and keyboard of a laptop or a cell phone - and non-interactive such as a public screen.)